I would like to invite any Iowa game developers to two upcoming parties here in Des Moines. The first is a Wes Anderson-themed costume party entitled I Always Wanted To Be A Tenenbaum. Since a friend or two from 8monkey Labs will be showing up, I figured I would invite any other devs in the [...]
Author Archive > godatplay
torncanvas.com Portfolio Website Up
Hey internet. One of the things I’ve been doing for the past 3 days is working on a portfolio website. It is now officially online at http://www.torncanvas.com. I started out making a Flash version of the website early this spring, but decided to go with a Wordpress site instead in the hopes that I’d actually [...]
Branches Interactive Music Video Prototype
This last weekend I finally finished a (rough!) prototype for the second of three ideas, which is a sort of interactive music video. The general idea is that I could create a game-like experience that allows players to play the equivalent of visual instruments while a band plays live music. The setting I had [...]
Interactive music video, worship prototype WIP
I’ve been doing a lot of things lately, but one of them has been a prototype for what is basically an interactive music video. I’ve been collaborating with Paul Gratton and his brother Scott Gratton (of Finn Miles) through our collective Napkin Sketch, and this will be for their song Branches. The player would perform the piece [...]
Interactive Sermon Tool Prototype
Over the past few months, I have received a vision for 3 types of interactive experiences. I just finished a prototype for one of them – an interactive tool that could be used to supplement a message to help visualize the concepts being discussed in the message.
I imagine this tool most often being used to [...]
Preview of An Unnamed Crawfishing iPhone Game
A couple months ago, Neil Roberts showed me a game he started in high school, and he said he always wanted to take it further and was considering porting it from an old version of Flash to the iPhone. I met Neil because I work at a coworking space called Impromptu Studio in the lovely [...]
Weird Dreams #2, Game Idea About Self-Consciousness
I had another dream that really stuck with me. First of all, I guess I should make it clear that I dream pretty regularly, and the majority of my dreams are in the form of horrible nightmares. Usually these nightmares involve a lot of gruesome violence and involve me trying to survive a life-and-death struggle.
This [...]
Suggested Tools for Game Designers
Someone on the Intuition forum asked what kind of development tools we prefer and for some advice on tools based on our experience. I started to respond in a reply, and it grew to the point that I thought it could be a helpful post. This article is targeted to people like him, who are [...]
Starting Development on Meaningless Games
I’ve started development on my first experiment, which is to try to make a series of meaningless games that result in a positive impact. So far, it has been incredibly difficult to muster up the will-power in order to keep a game meaningless at all, let alone to make it positive somehow. This [...]
Game Developers Anonymous
I’m at the GDC with the rest of the Intuition collective, and we spent all Monday and Tuesday attending the Independent Games Summit. It was an amazing experience…as expected. I was touched by a particular talk from Alec Holowka (Aquaria) and Tommy Refenes (Goo!) entitled How to Finish a Game Project You… Hate?
They discussed their [...]

