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	<title>Napkin Sketch &#187; godatplay</title>
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		<title>New Website for Meaningful Gameplay, First Game Jam</title>
		<link>http://www.godatplay.com/2011/08/new-website-for-meaningful-gameplay-first-game-jam/</link>
		<comments>http://www.godatplay.com/2011/08/new-website-for-meaningful-gameplay-first-game-jam/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 15:52:50 +0000</pubDate>
		<dc:creator>godatplay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[meaningful games]]></category>

		<guid isPermaLink="false">http://www.godatplay.com/?p=444</guid>
		<description><![CDATA[I just launched a new website dedicated to creating meaningful gameplay: www.meaningfulgameplay.com. Other developers in the community seem to be interested in the idea, so I figured it deserved it&#8217;s own site. The goal is to create a resource for other game designers by developing prototypes that explore this topic and then analyze them and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A Meaningful Gameplay Game Jam</title>
		<link>http://www.godatplay.com/2011/07/a-meaningful-gameplay-game-jam/</link>
		<comments>http://www.godatplay.com/2011/07/a-meaningful-gameplay-game-jam/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 00:02:43 +0000</pubDate>
		<dc:creator>godatplay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[experiments]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[meaningful games]]></category>

		<guid isPermaLink="false">http://www.godatplay.com/?p=418</guid>
		<description><![CDATA[In the last post I was wondering where the sense of urgency was for creating meaningful games. It even sparked some interesting discussion on whether or not one should reduce the solution to a formula. I don&#8217;t think we&#8217;re in a race, but I think there seems to be a disconnect between the number of people willing [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Where is Our Sense of Urgency for Creating Meaningful Games?</title>
		<link>http://www.godatplay.com/2011/07/where-is-our-sense-of-urgency-for-creating-meaningful-games/</link>
		<comments>http://www.godatplay.com/2011/07/where-is-our-sense-of-urgency-for-creating-meaningful-games/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 16:24:17 +0000</pubDate>
		<dc:creator>godatplay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[meaningful games]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://www.godatplay.com/?p=411</guid>
		<description><![CDATA[I just returned from a wonderful experience at the Christian Game Developer&#8217;s Conference. The trip ended up being pretty last-minute, as we found out we had an opportunity to VJ with Weiv for the band BarlowGirl. The Success?? of Christian?? Games My favorite talk of the conference was the last one, a roundtable discussion that [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trip Hawkins’ “Dark Age of Videogames” is a LIE</title>
		<link>http://www.godatplay.com/2011/07/trip-hawkins-dark-age-of-videogames-a-lie/</link>
		<comments>http://www.godatplay.com/2011/07/trip-hawkins-dark-age-of-videogames-a-lie/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 20:10:07 +0000</pubDate>
		<dc:creator>godatplay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://www.godatplay.com/?p=406</guid>
		<description><![CDATA[Through a hashtag typo by Nicole Lazzaro on twitter, I was made aware of the GamesBeat conference happening today and a story about Trip Hawkins speaking on the state of the videogames industry. As a game developer who&#8217;s actually somewhat aware of what&#8217;s happening in the games industry, reading through the article naturally resulted in [...]]]></description>
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		<title>Heart containers for Japan by Ted Martens</title>
		<link>http://www.godatplay.com/2011/04/heart-containers-for-japan-by-ted-martens/</link>
		<comments>http://www.godatplay.com/2011/04/heart-containers-for-japan-by-ted-martens/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 02:22:55 +0000</pubDate>
		<dc:creator>godatplay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[indie games]]></category>

		<guid isPermaLink="false">http://www.godatplay.com/?p=402</guid>
		<description><![CDATA[The Master Sword from Ted Martens on Vimeo. Friend and ally Ted Martens has released a screensaver app entitled Heart containers for Japan. 100% of the proceeds are going to relief to help those affected by the earthquake and now continued radiation. The atmosphere is great and it is both charming and soothing. Awesome work [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Less Stuff, More Meaning</title>
		<link>http://www.godatplay.com/2011/03/less-stuff-more-meaning/</link>
		<comments>http://www.godatplay.com/2011/03/less-stuff-more-meaning/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 06:21:56 +0000</pubDate>
		<dc:creator>godatplay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://www.godatplay.com/?p=399</guid>
		<description><![CDATA[This is another one of those posts that&#8217;s been sitting on my hard drive. Pity I didn&#8217;t have the motivation to release this with the other indie game-length posts, even though it&#8217;s half finished. In this case, I wrote it almost 2 years ago. I actually still agree with it, although it makes me laugh [...]]]></description>
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		<title>New digs</title>
		<link>http://www.godatplay.com/2010/11/new-digs/</link>
		<comments>http://www.godatplay.com/2010/11/new-digs/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 17:38:11 +0000</pubDate>
		<dc:creator>godatplay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.godatplay.com/?p=340</guid>
		<description><![CDATA[As an Impromptu Studio member, I was invited to the new BitMethod office space once it was secured. I decided to follow along, especially since there&#8217;s some space to expand here and since the price was very reasonable. I was an Impromptu member since day one, and I&#8217;ve come to like working along side Zach [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interactive Twitter friendship visualizer</title>
		<link>http://www.godatplay.com/2010/10/interactive-twitter-friendship-visualizer/</link>
		<comments>http://www.godatplay.com/2010/10/interactive-twitter-friendship-visualizer/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 20:11:24 +0000</pubDate>
		<dc:creator>godatplay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.godatplay.com/?p=337</guid>
		<description><![CDATA[My good friend Justin Wise asked me to help him out on the visual side with his BeDeviant Social Media Summit.  I figured I&#8217;d take the opportunity to create something interactive using the Weiv platform that expressed something fundamental about social media.  The end result is an interactive Twitter friendship visualizer.

The concept behind it is [...]]]></description>
		<wfw:commentRss>http://www.godatplay.com/2010/10/interactive-twitter-friendship-visualizer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Weiv software platform</title>
		<link>http://www.godatplay.com/2010/10/the-weiv-software-platform/</link>
		<comments>http://www.godatplay.com/2010/10/the-weiv-software-platform/#comments</comments>
		<pubDate>Sat, 23 Oct 2010 22:06:30 +0000</pubDate>
		<dc:creator>godatplay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.godatplay.com/?p=334</guid>
		<description><![CDATA[So I&#8217;ve been continuing to work on my project, which I previously referred to as interactive visual worship &#38; singing.  With the help of some other friends, we&#8217;ve begun to refine it and understand its implications as part of a large-scale societal shift.  This has led to a software platform we&#8217;re calling Weiv.
What is Weiv?
Weiv [...]]]></description>
		<wfw:commentRss>http://www.godatplay.com/2010/10/the-weiv-software-platform/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TIGJam Midwest 2010</title>
		<link>http://www.godatplay.com/2010/05/tigjam-midwest-2010/</link>
		<comments>http://www.godatplay.com/2010/05/tigjam-midwest-2010/#comments</comments>
		<pubDate>Sat, 29 May 2010 18:15:23 +0000</pubDate>
		<dc:creator>godatplay</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.godatplay.com/?p=327</guid>
		<description><![CDATA[
TIGJam Midwest is next weekend, June 4th-6th, 2010, at Foundry Coworking. If you&#8217;re interested, RSVP here at Eventbrite: http://tigjammidwest.eventbrite.com
Here&#8217;s the official info:
TIGJam Midwest is an indie game jam where creatives &#8211; programmers, hackers, designers, artists, or musicians &#8211; get together and make videogames in a weekend.  For those who aren&#8217;t familiar with game jams, [...]]]></description>
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