Author Archive > godatplay

TIGJam Midwest 2010

TIGJam Midwest is next weekend, June 4th-6th, 2010, at Foundry Coworking. If you’re interested, RSVP here at Eventbrite: http://tigjammidwest.eventbrite.com
Here’s the official info:
TIGJam Midwest is an indie game jam where creatives – programmers, hackers, designers, artists, or musicians – get together and make videogames in a weekend. For those who aren’t familiar with game jams, [...]

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On What Makes Videogames Distinct

In case you’re wondering where this is going, my answer is going to be the “unnamed medium” that I’ve referred to in the previous post. Just so I have my cards on the table, as a friend would say.
This post is part of a series: “unfinished posts I wrote a year ago that are collecting [...]

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Interactive Visual Worship & Singing

I’ve been slowly working on a side-project for a while – on and off (mostly off) for the past 10 months or so. It’s evolved some since I’ve started, so I thought I would share it with you, dear reader. The most concise and least awkward way to describe it is that it is a [...]

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The Uphill Battle for Christian Videogames

The comment thread of a recent Kotaku article entitled Walmart Said to Broaden Christian Game Distribution Plans perfectly presents the uphill battle that any Christian game developer has in presenting any sort of Christian message in a videogame.
I found this comment to be particularly poignant:
For a society that seems to love tolerance, we sure [...]

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My first notgame will be “Myst minus the puzzles”

I’m not much for writing something as formal and (over?)confident as a manifesto yet, but that doesn’t mean I don’t believe in them. Tale of Tales just released their second, a manifesto for notgames entitled Over Games, which was delivered at the Art History of Games conference at SCAD.
For the past year, I’ve been working [...]

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On Art and Games As Art

Why We Create Art
Greg just wrote about Why do we do what we do? and eloquently summed up the hard-to-define reason for why we at Intuition create art:
These are all things that fester inside me and I desperately want to expel them.  Not that they’re demons of any shape, but it’s this compulsion to create [...]

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Megabank Executive Humiliation Challenge

I’m pretty much done with a new game called MEHC. It’s a Unity game meant for sponsorship on a game portal, so I’ll start the process of shopping it around now. Here’s the trailer:

In gamer lingo, it’s a 3d, physics-y, psuedo-pixel-art cannon-shooting game with a strategic probability management element.  Based on tester feedback, [...]

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Blurst Now Open to Other Developers

The awesome indie developers at Flashbang have opened up their website Blurst (http://www.blurst.com) wto submissions of Unity games from other developers.

Hopefully this will be a big success, since we as developers really need more Unity portals out there.  I’ve been working on a couple small Unity games myself and have been a little uncertain if [...]

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How to Run Spelunky in OS X

For those of you who haven’t heard yet, Derek Yu of TIGSource fame released a freeware game recently called Spelunky.  As I found out recently, you can run the game in OS X without having to boot up Windows.  I’ll show you how.
Here’s a description of Spelunky from Spelunky World:
Spelunky is a cave exploration / [...]

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Star Guard Impressions

I’ve taken a few minutes here and there in the past few days to play Star Guard by Vacuum Flowers, after being introduced to it by my partner Mike via twitter. It just got frontpaged on TIGSource. Here’s an excerpt where Xander mentions his one qualm about the game:
Where as typically mines/traps would require caution [...]

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