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Creating meaningless games

Posted: February 26th, 2009 | Author: godatplay | Filed under: Uncategorized | No Comments »

I’ve been reading through Rules of Play lately and have been thinking about the concept of meaningful play.

An overview of meaningful play

The concept states that the amount of meaning play has is the value of the relationship between the action and outcome.  So if an interaction has value to you, it is meaningful.  And in order for it to have value, you have to both understand it (discernable) and make sense of it in its context (integrated).

If that’s the case, then meaning is quantitative.  The qualitative aspect of meaning would refer to its type:  whether it’s positive, negative, or maybe even more specific types like funny, dramatic, thrilling, etc.  For the more math-inclined, the amount of meaning refers to the length of a vector, and the positive nature of it refers to its direction. :P

Meaningless Game

A positive, meaningless game?

Therefore, that begs the question:  Can you have a meaningless game that results in a positive outcome?  It seems like in order for you to have a positive outcome, you’d have to have meaning.  So if a game was meaningless, the positive outcome would have to come from somewhere other than the game itself.

Still, without actual meaning in the game itself, it doesn’t seem like there would be much meaning left to get.  Maybe a game would send a message just by its very existence.  Therefore, a group of meaningless games might result in a noticable positive outcome.    Does the very existence of a game have meaning?

To find out, I would conduct the following experiment:  create a series of games that are meaningless to play, but when presented as a group, have a positive outcome.  If successful, each game would result in a positive outcome that is a fraction of the total positive outcome of the group, while still remaining meaningless itself.


Doomed to failure – right where I want to be

Posted: February 21st, 2009 | Author: godatplay | Filed under: Uncategorized | No Comments »

A game development adventure

Epic Adventure #1

I feel like I’m embarking on some epic quest here.  I feel like I’m part of an expedition, or maybe a group of expeditions, exploring the nether regions of the globe.  That’s what game development seems like right now, especially the so-called “indie games” scene.  Ha!  I suppose I’m being over-confident when I assume I’m “part” of it, but it is all around me and I can’t help but feel like I’m a part of it.

But I shouldn’t get hung up on that.  On “being a part of something.”  I need to just do stuff.  Just freaking make things.  They don’t even have to be games.  I guess at first they can’t really be games, since I’m more of an artist or designer type than a programmer.  As long as whatever I do represents me, or more specifically what God has made me to be, I think that’s what matters most.

How can developers work so hard making some AAA title for a huge studio, on a game they don’t even care much about, only to release a game that will be forgotten in a month?  I guess I’ve done it, but I could only tolerate it for a little while.  Why aren’t there more developers just striking out on their own?  Doesn’t the fear excite them?  It excites me.  I think God turns that fear into excitement for me.

Spiritual games?

I think He wants me make meaningful, experimental, or quirky games.  Games that explore spirituality.  Games that explore theological concepts.  Games that are deeply personal.  I hope I’m right.  I hope that is God’s voice I hear and God’s desire I feel.  Everyone who has advised me on this decision has told me that I should go for it, but I can’t help but feel some doubt.

Maybe that doubt is my fear.  Instead of being afraid to be independent, I’m afraid to be confident that what I’m doing is right.  Maybe that makes me just like the other game developers out there.  I should find that out and ask some developers about it.  I bet I’m like them in surprising ways.

Epic Adventure #3

At any rate, I’m going to charge ahead.  As I’ve been told before, I should put myself in a situation where only Jesus can save me.  So my intention is to do just that.  To embark on an adventure so perilous, that I’m almost doomed to failure, if it wasn’t for some supernatural power preventing me from failing.  Would that be proof enough for some?  I hope so, because it would be proof enough for me.