Archive > February 2009

Creating meaningless games

I’ve been reading through Rules of Play lately and have been thinking about the concept of meaningful play.
An overview of meaningful play
The concept states that the amount of meaning play has is the value of the relationship between the action and outcome.  So if an interaction has value to you, it is meaningful.  And in [...]

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Doomed to failure – right where I want to be

A game development adventure

I feel like I’m embarking on some epic quest here.  I feel like I’m part of an expedition, or maybe a group of expeditions, exploring the nether regions of the globe.  That’s what game development seems like right now, especially the so-called “indie games” scene.  Ha!  I suppose I’m being over-confident when [...]

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